‘Incubation’ is based on the premise that several diseases have broken out in the world, each threatening to wipe out a country. The game accommodates four players who are responsible to manage the game using the game pieces on the dashboard: 'the security', 'the medic', 'the council', 'the architect', and 4 civilians that represent the population of the country. The goal is to discover cures before 6 weeks to save their own territories. While all the players use their competence and assigned finances to battle out all contagious situations, a traitor hides amongst them who is secretly trying to spread the diseases instead. The victory hence is a cure for all others and the traitor will benefit from the chaos. Save the world while you can. The game orients the mindset of the players to a tactical thinking paradigm along with communicating the invested efforts of the authorities when such a pandemic breaks. I have introduced multiple layers of investment, global peace, resource management along with medical interventions that will act as an impetus for a more prepared generation. The germ of the idea to design was an inspiration from the' Z games' board game -'Pandemic'.